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Command the Hunt

Effect

This card costs 2 less to activate if no units have attacked this turn. Allies you control get +2 POWER and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.)
Element
TERA
Class
Tamer
Type
Action
Subtypes
TAMER SKILL
Reserve
4
Illustrator
道漫
market
–tcgplayer

Usage

Alchemical Revolution

Decks

See all decks →
Placement
1-2-1

Main deck 60

  • tournament
Placement
0-3-1
  • tournament